New Ideas for Pulsar Modular
some sort of interface abstraction --like the control surface that is built with Reaktor patches. "add this knob to my quick control surface"
the ability to scale or range these modulations would also be brilliant. while you can sort of do this with the midi controller setup, it's a total pain in the ass.
also, basic waveshaping facilities. no brainer.
the ability to scale or range these modulations would also be brilliant. while you can sort of do this with the midi controller setup, it's a total pain in the ass.
also, basic waveshaping facilities. no brainer.
This would make it easier to let us "wrap" a modular patch into a device as well...
heres hoping
heres hoping
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junklight - dark experimental electronics
http://www.junklight.com
junklight - dark experimental electronics
http://www.junklight.com
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I'm not claiming to be any authority on this but I do recall reading a specific section of the STS 5000 manual that stated in no uncertain terms that the STS 5K uses both Sharc AND host CPU so perhaps it is possible and perhaps such atoms do already exist???On 2001-10-06 16:50, algorhythm wrote:what do you mean? I doubt it is possible, whatever you mean. Pulsar only runs on SHARCs . . .On 2001-10-06 13:23, yade wrote:
A module which can be interfaced with non sharc-dsp (intel/motorola) software?
PEACE!
ontiK
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that is the rule, but the STS5000 breaks it for its time/pitch/formant functions - it uses CPU and DSP . . .On 2001-12-15 05:01, atomic wrote:As I always thought of it:On 2001-11-21 20:34, ontik wrote:
...
STS 5000 manual that stated in no uncertain terms that the STS 5K uses both Sharc AND host CPU so perhaps it is possible and perhaps such atoms do already exist???
...
Any device will use cpu for GUI and loading. It's sound processing will not be on the CPU though.
Devices use DSP, and some use your computers RAM.
RAM will be used to (temporarily) store your delay feedback lines, samples,...
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resonant neuron synthesis like it is done in the "Resonator Neuronium", a new hardware box by J. Michaelis
Check this out, but it´s all in german so far...
http://www.jayemsonic.de/resoneuro.html
Check this out, but it´s all in german so far...
http://www.jayemsonic.de/resoneuro.html
This looks very interesting - any chance of getting a translation of this or are there any english sources on the same subject?On 2001-12-24 18:52, JoeKa wrote:
resonant neuron synthesis like it is done in the "Resonator Neuronium", a new hardware box by J. Michaelis
Check this out, but it´s all in german so far...
http://www.jayemsonic.de/resoneuro.html
mark
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junklight - dark experimental electronics
http://www.junklight.com
junklight - dark experimental electronics
http://www.junklight.com
One more thing I´m looking forward to would be a module (also as a device by chance?) that I would call a parametric frequency splitter or so. Imagine this like an EQ but with 4 audio outputs for the indivdually filtered bands. MIDI control at least for the filter frequencies should be implemented, too.
I tried to build such patches already, but always ended up in either almost impractical large ones or having only unsatisfying results.
This would be an interesting device/module for processing single audioloops with different fx split by frequency, e.g. compressor on bass, distortion on low mids, delay on high mids and reverb on highs, or any other desired combinations...
As a device this should be stereo, of course.
What do you think?
I tried to build such patches already, but always ended up in either almost impractical large ones or having only unsatisfying results.
This would be an interesting device/module for processing single audioloops with different fx split by frequency, e.g. compressor on bass, distortion on low mids, delay on high mids and reverb on highs, or any other desired combinations...
As a device this should be stereo, of course.
What do you think?
Great idea joeka, this is the kind of module or device i'd like to see more of. (esp. a Granulator.)
Maybe with 8 outs instead of four and a time delay for each channel so that you could introduce each frequency range individualy until you built up the complete sound.
<font size=-1>[ This Message was edited by: Kilgore Trout on 2002-01-13 10:59 ]</font>
Maybe with 8 outs instead of four and a time delay for each channel so that you could introduce each frequency range individualy until you built up the complete sound.
<font size=-1>[ This Message was edited by: Kilgore Trout on 2002-01-13 10:59 ]</font>
On 2001-10-08 15:49, kensuguro wrote:
How about going in a totally different direction? I've seen some requests on alternate synthesis techniques like physical modeling, granular etc.. I think it would be logical to have some sort of fft or stft analyzers with minimal support for algorhythmiccontrol.
... some sort of predictive module or perhaps even a 4 pole pitch detecting code and you could control read pitch information off an FFT analysis? Then you could control an EP's note number with your voice... and then perhaps modulate the EP/strings morph ratio with the amplitude of your voice.. you see where I'm heading? With some more heavy R&D it could even be possible to only use the odd harmonics of strings blended with the even harmonics of a guitar.. the possibilities are endless..
How about analyzing a specific audio, chopping it up into specific time segments(which could be changed according to how much amplitude change there is in the next segment), look for the average amplitude action there are, and then giving that as a label for each segment... that would give us a matrix right? (probably amplitude action for one axis and perhaps some other derivative as another axis) Then, that matrix, or a 2D plane could be used in conjunction with another axis.. say the cut off of a simple resonant lowpass filter.. that would give us a 3 axis 3 dimensional "space" sort of. Then... this is the punch line. You could end up with a 3 dimensional vector synthesizer with FFT/granular characteristics! Wow! Now that's a monster I'd like to work with.
<font size=-1>[ This Message was edited by: kensuguro on 2001-10-08 15:56 ]</font>
This is the direction I'd like to see more development in. More Crazy/Wonky/Wacky synths/mods.
<font size=-1>[ This Message was edited by: Kilgore Trout on 2002-01-13 11:12 ]</font>
Ok, to keep the things together, I post my idea from the other thread here, too...
[...]on the Roland 100M, there are often three mod-inputs for a single destination, and each module offers a wider range of features than ModV2´s, so you need less modules on 100M. Than those signal patchbays on the 100M make live easier than with ModV2. Why can´t there be just a simple patchbay-module in ModV2, for example as an 8x3 matrix? This would add way more flexibility to ModV2´s routing of mod- and audiosignals.
[...]on the Roland 100M, there are often three mod-inputs for a single destination, and each module offers a wider range of features than ModV2´s, so you need less modules on 100M. Than those signal patchbays on the 100M make live easier than with ModV2. Why can´t there be just a simple patchbay-module in ModV2, for example as an 8x3 matrix? This would add way more flexibility to ModV2´s routing of mod- and audiosignals.
More forgiving .WAV reader:
1. Stereo .WAVs supported even in MONO Wave players - upon loading, it asks "Use Left", "Use Right", or "Mix" - even Fasttracker 2 had this...
2. Loading .WAV files even with header information which is saved by almost all popular .WAV editors by default - currently, Soundforge-editted .WAV files default to saving header information in the file, and these won't load into Mod2. Some people have HUGE collections they would have to convert.
<font size=-1>[ This Message was edited by: subhuman on 2002-02-07 12:21 ]</font>
1. Stereo .WAVs supported even in MONO Wave players - upon loading, it asks "Use Left", "Use Right", or "Mix" - even Fasttracker 2 had this...

2. Loading .WAV files even with header information which is saved by almost all popular .WAV editors by default - currently, Soundforge-editted .WAV files default to saving header information in the file, and these won't load into Mod2. Some people have HUGE collections they would have to convert.
<font size=-1>[ This Message was edited by: subhuman on 2002-02-07 12:21 ]</font>
I would like to be able to send lfo modulations to midi controller values.
This would enable the control of any midi assignable knob within Pulsar and the posibility of recording nice wave shapes into midi controller settings via sequencer
The module could perhaps be selectable for frequency or envelope data. A selectable midi chanel and controller assignment number for the output.
I have tried assigning modulated controls to midi controller values in ModV2 (right click on the modulated knob) then conecting the Midi Out of the Mod to a midi merger in the project and connect this to a synth and assign a contol knob of the synth to the same midi control value as the one in the mod. This results in any manual control of either knob manipulating the other, but the modulated knob in the mod does not pass its modulated data to the midi contol value. I don't know why this is so, but I would like to manipulate midi contoller values more freely
<font size=-1>[ This Message was edited by: Marlin Spike on 2002-02-07 22:09 ]</font>
This would enable the control of any midi assignable knob within Pulsar and the posibility of recording nice wave shapes into midi controller settings via sequencer
The module could perhaps be selectable for frequency or envelope data. A selectable midi chanel and controller assignment number for the output.
I have tried assigning modulated controls to midi controller values in ModV2 (right click on the modulated knob) then conecting the Midi Out of the Mod to a midi merger in the project and connect this to a synth and assign a contol knob of the synth to the same midi control value as the one in the mod. This results in any manual control of either knob manipulating the other, but the modulated knob in the mod does not pass its modulated data to the midi contol value. I don't know why this is so, but I would like to manipulate midi contoller values more freely

<font size=-1>[ This Message was edited by: Marlin Spike on 2002-02-07 22:09 ]</font>
i would like the ability to assign one cc controller to multiple parameter destinations.
this could be implemented in the control settings window.
another idea which could accomplish the same thing but would expand upon it.
it would be a simple mixer module, in 2, 4, and 8 channel variants. it would have DIRECT outs from each input, one master knob to control the overall level of each channel (enabling control over multiple parameters) AND here is the kicker, range limiter for each channel.
even better would be the ability to choose on a per channel basis to invert the signal, or make it bi or unipolar, positive or negative.
something that worked in a similar manner on frequency would be nice as well.
this could be implemented in the control settings window.
another idea which could accomplish the same thing but would expand upon it.
it would be a simple mixer module, in 2, 4, and 8 channel variants. it would have DIRECT outs from each input, one master knob to control the overall level of each channel (enabling control over multiple parameters) AND here is the kicker, range limiter for each channel.
even better would be the ability to choose on a per channel basis to invert the signal, or make it bi or unipolar, positive or negative.
something that worked in a similar manner on frequency would be nice as well.
Did you ever try Fruityloops? You could ie. easily make some CC# patterns, which can be ecited easily in Fruity or your favorite sequencer.On 2002-02-07 22:03, Marlin Spike wrote:
I would like to be able to send lfo modulations to midi controller values.
...
<font size=-1>[ This Message was edited by: Marlin Spike on 2002-02-07 22:09 ]</font>