Page 2 of 3

Re: how much cpu and ram do you really need

Posted: Sat Feb 28, 2009 6:40 am
by dawman
Fascinating stuff Valis......
I love the avatar Stardust, but I will ptobably be wearing sniper rugs when that tine comes... :lol:

I have always like the way RAM disks are used.
Years ago I was trying to figure out a way to use one w/ Gigastudio, I believe the company was called Cenatek. They also had the 5.0v/32bit Rocket drives.

I have always kept adding more RAM to accomodate larger loads and increased template sizes for one shot use. If it wasn't for Scope I would probably be using a Mac w/ DP or Logic to load synths and I'd sound worse and have troubles at a gig... :x

There's a good work around I might start using. Use Giga and Kontakt to delete several layers that are never activated by the hardware keyboard controllers, and also since the PianoTeq 3.0 PhysMod was released I unloaded 4 large libraries which freed up tons of RAM.
Unfortunately I am a slave to the sampler apps.
Once I get Kontakt to delete all of the unused articulations I am confident I can free up even more RAM.
But then my greed to add even more instruments to my template will be even more tempting.

Re: how much cpu and ram do you really need

Posted: Sat Feb 28, 2009 8:47 am
by braincell
stardust wrote:Regarding the 8 GB my assumption is still that they are not handled by XP 32. So anything beyond 4 GB is for the future with W7 or XP64 or Hackintosh.
That is simply not true. I am having great results with Vista 64 and WaveRt is not available in XP. It gives lover latency than XP does.

Re: how much cpu and ram do you really need

Posted: Sat Feb 28, 2009 9:11 am
by astroman
thanks Valis, just installed the demo...
I'm already convinced as it seems to work and lacks any type of spinning noise :D
but for those after higher performance I hope your OS doesn't trick you as this dude who used a similiar thing under Mac OSX which seems to cache the Ramdisk :lol:

cheers, Tom

Re: how much cpu and ram do you really need

Posted: Sat Feb 28, 2009 10:38 am
by braincell
My DAW isn't even connected to the internet.

Re: how much cpu and ram do you really need

Posted: Sat Feb 28, 2009 10:46 am
by garyb
stardust wrote:+2

and wild OT from here

so? pure speculation, paid speculation at that. the majority of scientists have spoken out AGAINST this whole nwo carbon boondoggle. pertubations indeed! as though CO2 is some contaminant...well, ok used to indicate change, but meant to carry an emotional meaning as well as a scientific one. scientists often like to use fancy words to make things seem more authoritive.

this is a simple thread. if you use lots of romplers and need them running all at once, a 64bit machine with 8gb of ram might be nice. probably you should just have all the romplers in their own machiner, as though they were a sound module.

if you are recording and editing audio, a 3ghz p4 and 1-2gb of ram is MORE than enough, if Scope is the main processing environment.

more speed is always better than less speed. more ram is better(up to what programs can actually access) unless you're in xp, then 4gb is the limit, which is plenty for what 9999.99% of what is really required by MOST engineers, producers and musicians for most work. right now, i don't know of any current audio products that can access much more than 8gb, and even if any could, more is likely to be unneeded. buy another computer to house additional romplers. it's much more economical and effective than buying a sound module. if it's too expensive, you probably don't really need it.

Re: how much cpu and ram do you really need

Posted: Sun Mar 01, 2009 12:44 am
by braincell
I think you mean BPM not PPM.

Re: how much cpu and ram do you really need

Posted: Tue Mar 03, 2009 7:38 pm
by valis
My current machine suits me fine, but as the details for Nehelem based Xeon boards leak I have to admit to being mildly turned on:
http://planet64bit.de/node?page=2
http://www.theinquirer.net/inquirer/new ... 0-pictured
http://www.channelregister.co.uk/2008/1 ... o_nehalem/

The cost is retarded for most people's needs, and the Carbon output will make kittens cry, but it's hard to...must...resist....

Re: how much cpu and ram do you really need

Posted: Thu Mar 19, 2009 2:54 pm
by dawman
Here's a good reason for 64bit.