you are probarly right, its not just audition. what i ment was that the problem, as Valis specified, is probarly on the wave driver side of things. i guess you use it both for audition and windows recorder. my guess is that when you increase the latency in audition (and as said earlier, not in ULLI)
the "times 1000%" will disappear, but you will still hear the crackling from logic. please get back as fast as possible, we'll sort this bugger out
and regardin the scope effects, no they will still be there. ill try to esplain briefly.
ive never used logic tho, so my tips are based on Cubase knowledge.
- you want to add scope effects to VSTi's: set your scope ASIO source to have, in example, 8 stereo channels. For the sake of ease and explaination, make a corresponding ASIO dest with the same number of channels. THEN start logic. now, in logic, check that the sequencer recognize the ins and outs. you might need to "refresh connections" but i have no idea how to do that in Logic.
Once the sequencer recognizes the ins and outs, you are ready to go. certain VSTi's can be sent to several channels, in example NI Battery lets the different samples go to different "outputs" in the logic mixer. DO NOT mix these up with the ASIO outputs, these are just different channels in the internal Logic mixer.
Once you have organized things in the Logic mixer, you assign the different channels in the mixer to physical output channels. you will probarly see "SCOPE Stereo 1" or similar somewhere, and be able to change this to "SCOPE Stereo 2" (names are not correct, but u get my drift). these are corresponding to the different channels on the ASIO Source module.
Now you have routed what you want into different channels in the SFP enviroment. from here, its all yours. do whatever you want, route it directly into the mixer or to the mixer via effects/modular/synth or whatever. if you route it into the mixer, you can add as many inserts, sends or whatever you want. "No" latency will be introduced.
Now, from the mixer, you can route the direct outs from the mixer into the ASIO Dest channels. these corresponds to the "physical inputs" Logic should have recognized. These inputs can be setup as Audiotracks in logic, so when you hit record, the only the things going into that certain ASIO Dest channel will be recorded. you can record as many channels as you want simultaniously (hardware dependent). ALL THINGS ADDED BY SCOPE WILL BE PRESENT
oops this is getting rather long, so we'll focus on your prob first then take the system afterwards
sorry for the off-topic
