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Posted: Sat Sep 09, 2006 2:33 am
by astroman
On 2006-09-05 06:10, Shroomz wrote:
took me a while to figure out why all those shadow designs are kind of annoying - nahh, not because they are from Shroomz' toolkit...
it's simply because one is usually (and fortunately) NOT in the position of Alex in A Clockwork Orange, when his head and eye position is fixed while he gets his
Beethoven meets violence treatment
angle and shadow intensity slightly change with (natural) movement of the operator.
A random modulator might cover this, but it's just a sidenote.
More important in the design above (and easily fixable) is the non-moving surface of the knob's head. Makes it kind of a Sherman(?) tank animation
chers, Tom
Posted: Sat Sep 09, 2006 5:33 am
by next to nothing
my humble opinion;
The rotary knobs works perfect on dark backgrounds, as seen in the example. The stepped knob (the ones on the yellow background) works very well, the non-rotaing texture mentioned is not an issue at all, as the "index-knob" (sorry, had no idea what to call it

)Clearly states the knobs position.
the only thing i would have done different is adjust the shadow parameters of the rendering to raytraced soft shadows, not these hard ones.
Posted: Sat Sep 09, 2006 5:45 am
by astroman
if you do gimmicks, you should do them correctly
if you do them on an outstanding system - they should be outstanding as well
average measures don't apply
cheers, Tom
Posted: Sat Sep 09, 2006 5:59 am
by sharc
Here are some simple 2-digit numeric displays
Available in 3 flavours
Here's the downloads >>> <a href="
http://www.si-rus.pwp.blueyonder.co.uk/ ... 1.zip">red lcd</a> <a href="
http://www.si-rus.pwp.blueyonder.co.uk/ ... zip">green lcd</a> <a href="
http://www.si-rus.pwp.blueyonder.co.uk/ ... .zip">blue lcd</a>
3-digit(0-127) versions will follow shortly.
Custom colours and sizes are available on request.
<font size=-1>[ This Message was edited by: sharc on 2006-09-10 13:00 ]</font>
Posted: Sat Sep 09, 2006 6:00 am
by next to nothing
i get your point mate
its just that if the positional knobs top-texture shoud be moving as well it would feel MORE artificial than it allready does. the reason is that there is no frames in-between positions.
Posted: Sat Sep 09, 2006 6:22 am
by steffensen
Cant wait to see devices with these knobs n stuff on it, theyre awesome!

Posted: Sat Sep 09, 2006 7:30 am
by Shroomz~>
Thanks to everyone for the comments & good vibes.
A little about aluminium knob caps. There are several factors which can cause a cap's light, shadows & reflections to change:-
1. When you turn a real knob which has an aluminium cap, your fingers create shadows & a reflection of your 2 fingers appears on the cap. This is not applicable here unless virtual fingers are included in the animation, which although funny would obviously be rather stupid.
2. If the pot shaft which a real knob is attached to has a 'wobble' (isn't straight) the knob will obviously wobble too, which causes a slight shimmer on an aluminium cap. This isn't applicable here unless we want a collection of wobbly knob animations. We can however provide such a customization if requested by a developer.
3. There are several external factors which could cause changes in a knob's aluminium cap, such as a bird flying past your studio window for example. Again this factor is not applicable here.
Posted: Sat Sep 09, 2006 8:00 am
by sharc
Here's the 3-digit numeric displays
Here's the downloads >>> <a href="
http://www.si-rus.pwp.blueyonder.co.uk/ ... 2.zip">red lcd</a> <a href="
http://www.si-rus.pwp.blueyonder.co.uk/ ... zip">green lcd</a> <a href="
http://www.si-rus.pwp.blueyonder.co.uk/ ... .zip">blue lcd</a>
<font size=-1>[ This Message was edited by: sharc on 2006-09-10 13:00 ]</font>
Posted: Sun Sep 10, 2006 10:34 am
by MCCY
Hey Sharc!
Nice GUI elements! May I use them in my devices?
Martin
Posted: Sun Sep 10, 2006 11:11 am
by sharc
Yes, of course you can use them Martin. They're free for anyone to use, just like the other GUI elements posted by my brother Shroomz. Credit isn't necessary either, but if you want to give credit to myself and Shroomz, our design alias is 'pixelbites'. If you'd like a custom version, this is also no problem. Just send me a private message with your requirements.
<font size=-1>[ This Message was edited by: sharc on 2006-09-11 05:48 ]</font>
Posted: Mon Sep 11, 2006 1:54 am
by Shroomz~>
Sorry for the interuption, we've got a temporary ISP problem. We should be back online later today & when we are, we'll put this gui elements collection into overdrive!!
Posted: Mon Sep 11, 2006 4:04 am
by Shroomz~>
<edit>
Posted: Mon Sep 11, 2006 5:05 am
by Shroomz~>
edit

Posted: Mon Sep 11, 2006 6:19 am
by katano
brotha'man shroomz..... AMAZING!!!
but, i didn't have the time to try my sdk

Posted: Mon Sep 11, 2006 9:50 am
by Shroomz~>
edit
Posted: Tue Sep 12, 2006 1:31 am
by katano
give us the body of shroomz

Posted: Tue Sep 12, 2006 2:46 am
by hifiboom
holy shit.... where will this end.
These chickenheads look even nicer than the others.....
wowwwwwwwww!
Its a shame that the devices don`t jump at us that fast like your knobs ....
well done. keep up the good work.
<font size=-1>[ This Message was edited by: hifiboom on 2006-09-12 03:47 ]</font>
Posted: Tue Sep 12, 2006 4:25 am
by Shroomz~>
The knobs with the 9 different coloured caps posted just before the chickenheads need level adjustments & made more glossy. Just noticed that thismorning, so we'll sort them sometime today. The chickenheads might need level adjustments too, so I'll look at that.
In the meantime, here's a custom pitch/mod wheel. The preview shows it as a pitch wheel, but it can also be used as a matching mod wheel. >>>

Posted: Tue Sep 12, 2006 4:40 am
by wayne
Masterful stuff

Posted: Tue Sep 12, 2006 8:59 am
by Lima
Fantastic stuff Shroomz! You're strong with the graphics!!!
