Search found 651 matches
- Sat Oct 01, 2005 5:19 am
- Forum: Modular Patches
- Topic: Chimes Sequencer MIII+Flexor
- Replies: 1
- Views: 2658
- Tue Jul 26, 2005 6:08 pm
- Forum: Modular Patches
- Topic: ModularSXDevice:Wavetable+Waldo
- Replies: 3
- Views: 3221
- Fri Jul 08, 2005 4:46 am
- Forum: Modular Talk
- Topic: Using the envelope follower
- Replies: 1
- Views: 1653
- Thu Jul 07, 2005 4:49 pm
- Forum: Modular Talk
- Topic: multisegment env time skaling
- Replies: 4
- Views: 2150
You can connect a ConstantValueB to the Tmod input to change the tempo of the MultiSegEnv.To get the exact tempo, load a new MSEnv in the patch, create the nodes (Time/Value):0/127;0.2/127;0/0;1/0;0/127;0.2/127 (all nodes has to be Time/NoteOff).Let this Env control the VCA and you hear two short so...
- Sun Jun 26, 2005 1:28 pm
- Forum: Modular Patches
- Topic: Modular meets CubaseSX
- Replies: 15
- Views: 9101
...but I don't want to start a PC vs Apple / Cubase vs Logic discussion here...
_________________
http://www.cwmodular.org/
<font size=-1>[ This Message was edited by: roy thinnes on 2005-06-26 17:58 ]</font>
_________________
http://www.cwmodular.org/
<font size=-1>[ This Message was edited by: roy thinnes on 2005-06-26 17:58 ]</font>
- Sun Jun 26, 2005 1:26 pm
- Forum: Modular Patches
- Topic: Modular meets CubaseSX
- Replies: 15
- Views: 9101
- Sun Jun 26, 2005 6:08 am
- Forum: Modular Patches
- Topic: Modular meets CubaseSX
- Replies: 15
- Views: 9101
yep, you are right, sorry. Other inconveniences like the numerous CubaseSX3 bugs doesn't make things better...Nevertheless I created a new SX device http://www.planetz.com/forums/viewtopic ... forum=15&0 Don't know...I like synths with reasonable GUI.
- Sat Jun 25, 2005 4:03 pm
- Forum: Modular Patches
- Topic: ModularSXDevice:Wavetable+Waldo
- Replies: 3
- Views: 3221
- Sun May 08, 2005 6:52 am
- Forum: Modular Patches
- Topic: Modular meets CubaseSX
- Replies: 15
- Views: 9101
Just took a look to the CubaseSX manual and it says the MidiDeviceManager is integrated in all SX versions and in SL as well.For those who want to check the patch, a short description of how to install the panel: -open the MidiDeviceManager (in the Devices menu) -press Import Setup -load the CWModul...
- Fri May 06, 2005 10:51 pm
- Forum: Modular Patches
- Topic: Modular meets CubaseSX
- Replies: 15
- Views: 9101
hi Piddi, don't know if you ever tried the DeviceManager in CubaseSX; if not: with this thingy you can edit any (hard- or software)synth which reacts on MIDI (sysex or controller) messages.This comes in handy for the Pulsar environment synths, because here you can edit almost everything via CC#s.So ...
- Fri May 06, 2005 6:32 pm
- Forum: Modular Patches
- Topic: Modular meets CubaseSX
- Replies: 15
- Views: 9101
- Mon May 02, 2005 9:50 pm
- Forum: STS Talk
- Topic: Midi Clk connect STS5000 lfo's
- Replies: 5
- Views: 2682
- Tue Mar 22, 2005 8:04 am
- Forum: Modular Talk
- Topic: Mod-waker: an “open invitation” to all Pulsarians...
- Replies: 12
- Views: 4004
hi erminardi! as concerns velo filter, looks like a filter w/ velocity as mod source.FeedbackOsc: havn't listened to the mp3, but there are numerous ways in modular to create a fb effect, including of course the feedbackConnector module (ModulationFoilder) or the modulationSynthesisOsc module.Or may...
- Sun Mar 06, 2005 8:44 am
- Forum: Modular Patches
- Topic: modIIIgame
- Replies: 3
- Views: 3078
sorry hubird its ModIII only.
The others can see the solution to this mystery at http://www.cwmodular.org (home,bottom).
The others can see the solution to this mystery at http://www.cwmodular.org (home,bottom).
- Sat Mar 05, 2005 12:57 am
- Forum: Modular Talk
- Topic: modular sucks
- Replies: 5
- Views: 2555
ok, just finished my first ModIII game.comments appreciated!
- Sat Mar 05, 2005 12:51 am
- Forum: Modular Patches
- Topic: modIIIgame
- Replies: 3
- Views: 3078
modIIIgame
anyone here for gaming? Ok, but this one is hard to win: four electronic musicians have a gig; because they aren't really experienced (yet), they want to perform something with easy lyrics with just a few, say: four words, so every one of the four just has to say one word. But right before their sho...
- Sun Feb 27, 2005 7:56 pm
- Forum: Modular Talk
- Topic: new web site
- Replies: 19
- Views: 5048
oops, you're too fast for me atom...Concerning the different colours Mod(I) container I have to admit that back in 1998 when I bought my Pulsar this Modular stuff was too complicated for me :oops: and I even didn't know that such a community like PlanetZ existed :oops: :oops: ! <font size=-1>[ This ...
- Sun Feb 27, 2005 7:48 pm
- Forum: Modular Talk
- Topic: new web site
- Replies: 19
- Views: 5048
- Sun Feb 27, 2005 7:20 pm
- Forum: Modular Talk
- Topic: new web site
- Replies: 19
- Views: 5048
hmmm...not sure, but I thought it was included in the standard mod2 package? glad you like the page btw. hey, I added a page with some freq spectra of the VocalFilter module.I just was curious how to create vowels out of a simple (saw/square) wave. Check it out! ps because of ActiveX stuff Firefox b...
- Fri Feb 04, 2005 9:42 pm
- Forum: Problem Solving
- Topic: missing search options window
- Replies: 5
- Views: 528
ok, here are my ReferenceResolveOption parameters copy'n'pasted from cset.ini- but it's for a two-monitor setup.Hope this helps anyway.If you've got just one, don't use this. ReferenceResolveOptions_Show=0 ReferenceResolveOptions_PosX=302 ReferenceResolveOptions_PosY=104 ReferenceResolveOptions_Size...